RevLib: The Reverse Engineering Library

RevLib is a comprehensive reverse engineering library which primarily deals with Point Cloud Processing, Converting Point Cloud to Mesh (Triangulation) and Mesh Processing. This C++ based library works well with noisy as well as unstructured data resulting in high quality mesh with uniform triangles. The mesh processing functionality offers you variety of tools to work with your meshes. RevLib generates meshes using parallel processed algorithms, leveraging the power of multiple cores on CPUs. This results in faster triangulation of large data sets. This library does not use any third party kernel or geometry library underneath and the library is portable as it does not use any OS specific classes/functions.  

 

 

RevLib at a glance

  • Comprehensive set of tools for point cloud processing
  • Very Fast and Best in class triangulation algorithm
  • Excellent set of tools for mesh processing
  • Works well with noisy data and unstructured data also
  • Can handle large data well (up to 20 million data points)
  • Generates a good quality mesh with uniform and equilateral triangles
  • Minimizes dropped points in constructing the mesh
  • No dependency on third party libraries

 

RevLib Benefits

  • A robust library that is well tested in variety of domains
  • RevLib can work with very large datasets, so it is extremely scalable 
  • RevLib library has very small memory footprint
  • Parallel processed algorithms makes RevLib very fast
  • RevLib is backed by a very capable and dedicated development team

 

Easy to Integrate

  • RevLib can be easily integrated into your application
  • Its API is extremely intuitive and user friendly
  • We provide you with code samples to help you integrate
  • Several data exchange APIs make it simple to transfer data to and from our library
  • Our team would be glad to offer integration services if you so desire

 

 

For a demo version or more details please write to This email address is being protected from spambots. You need JavaScript enabled to view it.